The Age of Dusk
Team standings
A team's score is the raw sum of its players' victory points across every table. Teams short of the largest are topped up; see the note under the standings.
-
Crimson Dictatorship
0
3 players
- Adjudicator Ba'al · Acheron0
- Nekro Malleon · Gravity Rift0
- Rowl Sarrig · Entropic Scar0
-
Cool Consortium
0
3 players
- Director Nel · Acheron0
- Riftwalker Meian · Gravity Rift0
- Trrakan Aun Zulok · Entropic Scar0
-
Great Combine
0
3 players
- Aello · Gravity Rift0
- Artuno the Betrayer · Acheron0
- Mirik Aun Sissiri · Entropic Scar0
-
Fighters of a Lost Age
0
3 players
- Clever Clever Ssruu · Entropic Scar0
- Ipswitch, Loose Cannon · Gravity Rift0
- M'aban · Acheron0
-
People Eaters
0
3 players
- Airo Shir Aur · Gravity Rift0
- Conservator Procyon · Entropic Scar0
- Doctor Sucaban · Acheron0
Acheron
setup
Round 1
-
Adjudicator Ba'al
0
The Mahact Gene-Sorcerers
The Mahact Gene-Sorcerers
High complexity Prophecy of KingsFighters of a Lost Age preferred People Eaters second choice
- Home
- Ixth 3 resources / 5 influence
- Commodities
- 3
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Bio Stims, Predictive Intelligence
- Faction units
- Infantry
- Faction tech
- Genetic Recombination
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Artuno the Betrayer
0
The Vuil'Raith Cabal
The Vuil'Raith Cabal
High complexity Prophecy of KingsCrimson Dictatorship preferred Black second choice
- Home
- Acheron 4 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Self Assembly Routines
- Faction units
- Space Dock
- Faction tech
- Vortex
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
-
Director Nel
0
The Federation of Sol
The Federation of Sol
Low complexity BaseCool Consortium preferred Fighters of a Lost Age second choice
- Home
- Jord 4 resources / 2 influence
- Commodities
- 4
- Starts with
- 2 capacity, 5* ground forces
- Starting tech
- Neural Motivator, Antimass Deflectors
- Faction units
- Infantry Carriers
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Doctor Sucaban
0
The Argent Flight
The Argent Flight
Low complexity Prophecy of KingsOrange preferred Fighters of a Lost Age second choice
- Home
- Valk 2 resources / 0 influence
- Commodities
- 3
- Starts with
- 3 capacity, 5 ground forces
- Starting tech
- Two of:, Sarween Tools, Plasma Scoring, Neural Motivator
- Faction units
- Destroyers
- Faction tech
- Aerie Hololattice
- Breakthrough
- cybernetic + propulsion
From the Twilight Imperium wiki.
-
M'aban
0
The Titans of Ul
The Titans of Ul
Moderate complexity Prophecy of KingsCool Consortium preferred Great Combine second choice
- Home
- Elysium 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 3 capacity, 3 ground forces
- Starting tech
- Antimass Deflectors, Scanlink Drone Network
- Faction units
- Cruisers, PDS
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Gravity Rift
setup
Round 1
-
Aello
0
The Nomad
The Nomad
Low complexity Prophecy of KingsCool Consortium preferred People Eaters second choice
- Home
- Arcturus 4 resources / 4 influence
- Commodities
- 4
- Starts with
- 2* capacity, 4 ground forces
- Starting tech
- Sling Relay
- Faction units
- Flagship
- Faction tech
- Temporal Command Suite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Airo Shir Aur
0
The Universities of Jol-Nar
The Universities of Jol-Nar
Low complexity BaseCool Consortium preferred People Eaters second choice
- Home
- Jol 1 resources / 2 influence
- Commodities
- 4
- Starts with
- 3 capacity, 2 ground forces
- Starting tech
- Neural Motivator, Antimass Deflectors, Sarween Tools, Plasma Scoring
- Faction tech
- E-Res Siphons, Spacial Conduit Cylinder
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Ipswitch, Loose Cannon
0
The Clan of Saar
The Clan of Saar
Moderate complexity BaseOrange preferred Fighters of a Lost Age second choice
- Home
- Lisis II 1 resources / 0 influence
- Commodities
- 3
- Starts with
- 3 capacity, 4 ground forces
- Starting tech
- Antimass Deflectors
- Faction units
- Space Docks
- Faction tech
- Chaos Mapping
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
-
Nekro Malleon
0
The Ral Nel Consortium
The Ral Nel Consortium
Low complexity Thunder's EdgeOrange preferred Pink second choice
- Home
- Mez Lo Orz Pei Zsha 2 resources / 1 influence
- Commodities
- 4
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Choose 1 red or green technology with no prerequisites
- Faction units
- Destroyer
- Faction tech
- Nanomachines
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Riftwalker Meian
0
The Mentak Coalition
The Mentak Coalition
High complexity BaseGreat Combine preferred Fighters of a Lost Age second choice
- Home
- Moll Primus 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Plasma Scoring
- Faction tech
- Salvage Operations, Mirror Computing
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Entropic Scar
setup
Round 1
-
Clever Clever Ssruu
0
The Winnu
The Winnu
Moderate complexity BasePeople Eaters preferred Fighters of a Lost Age second choice
- Home
- Winnu 3 resources / 4 influence
- Commodities
- 3
- Starts with
- 1 capacity, 2 ground forces
- Starting tech
- Any 1 technology that has no prerequisites
- Faction tech
- Lazax Gate Folding, Hegemonic Trade Policy
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
-
Conservator Procyon
0
The Council Keleres
The Council Keleres
Moderate complexity Thunder's EdgeCool Consortium preferred People Eaters second choice
- Commodities
- 2
- Starts with
- 2 capacity, 2 ground forces
- Starting tech
- Any 2 non-faction technologies owned by other players
- Faction tech
- I.I.H.Q. Modernization Codex III or Executive Order Thunder's Edge, Agency Supply Network
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Mirik Aun Sissiri
0
Sardakk N'orr
Sardakk N'orr
Moderate complexity BaseCrimson Dictatorship preferred Black second choice
- Home
- Tren'Lak 1 resources / 0 influence
- Commodities
- 3
- Starts with
- 2 capacity, 5 ground forces
- Faction units
- Dreadnoughts
- Faction tech
- Valkyrie Particle Weave
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
-
Rowl Sarrig
0
The Firmament / The Obsidian
The Firmament / The Obsidian
High complexity Thunder's EdgePeople Eaters preferred Black second choice
- Home
- Cronos 2 resources / 1 influence
- Commodities
- 3
- Starts with
- 1 capacity, 3 ground forces
- Starting tech
- Choose one green or yellow technology that has no pre-requisites.
- Faction tech
- Plane Splitter, Neural Parasite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Trrakan Aun Zulok
0
The Empyrean
The Empyrean
Low complexity Prophecy of KingsPeople Eaters preferred Black second choice
- Home
- The Dark 3 resources / 4 influence
- Commodities
- 4
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Dark Energy Tap
- Faction tech
- Aetherstream, Voidwatch
- Breakthrough
- biotic + propulsion
From the Twilight Imperium wiki.
Not seated
These players have no table yet.
- dumah 0