The Age of Dusk roster
Teams
Colour is your team, spanning every table. A team scores the raw sum of its players' victory points, and a team short of players is topped up to the size of the largest with a notional player scoring the event average.
- Crimson Dictatorship 3
- Cool Consortium 3
- Great Combine 3
- Fighters of a Lost Age 3
- People Eaters 3
Acheron 5/8
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⚙ 1 Artuno the Betrayer placeholder⚙
The Vuil'Raith Cabal
The Vuil'Raith Cabal
Prophecy of KingsRed preferred Black second choice
- Home
- Acheron 4 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Self Assembly Routines
- Faction units
- Space Dock
- Faction tech
- Vortex
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 2 Adjudicator Ba'al placeholder⚙
The Mahact Gene-Sorcerers
The Mahact Gene-Sorcerers
Prophecy of KingsYellow preferred Purple second choice
- Home
- Ixth 3 resources / 5 influence
- Commodities
- 3
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Bio Stims, Predictive Intelligence
- Faction units
- Infantry
- Faction tech
- Genetic Recombination
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 3 M'aban placeholder⚙
The Titans of Ul
The Titans of Ul
Prophecy of KingsBlue preferred Green second choice
- Home
- Elysium 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 3 capacity, 3 ground forces
- Starting tech
- Antimass Deflectors, Scanlink Drone Network
- Faction units
- Cruisers, PDS
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 4 Doctor Sucaban placeholder⚙
The Argent Flight
The Argent Flight
Prophecy of KingsOrange preferred Yellow second choice
- Home
- Valk 2 resources / 0 influence
- Commodities
- 3
- Starts with
- 3 capacity, 5 ground forces
- Starting tech
- Two of:, Sarween Tools, Plasma Scoring, Neural Motivator
- Faction units
- Destroyers
- Faction tech
- Aerie Hololattice
- Breakthrough
- cybernetic + propulsion
From the Twilight Imperium wiki.
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⚙ 5 Director Nel placeholder⚙
The Federation of Sol
The Federation of Sol
BaseBlue preferred Yellow second choice
- Home
- Jord 4 resources / 2 influence
- Commodities
- 4
- Starts with
- 2 capacity, 5* ground forces
- Starting tech
- Neural Motivator, Antimass Deflectors
- Faction units
- Infantry Carriers
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Gravity Rift 5/8
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⚙ 1 Nekro Malleon placeholder⚙
The Ral Nel Consortium
The Ral Nel Consortium
Thunder's EdgeOrange preferred Pink second choice
- Home
- Mez Lo Orz Pei Zsha 2 resources / 1 influence
- Commodities
- 4
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Choose 1 red or green technology with no prerequisites
- Faction units
- Destroyer
- Faction tech
- Nanomachines
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 2 Airo Shir Aur placeholder⚙
The Universities of Jol-Nar
The Universities of Jol-Nar
BaseBlue preferred Purple second choice
- Home
- Jol 1 resources / 2 influence
- Commodities
- 4
- Starts with
- 3 capacity, 2 ground forces
- Starting tech
- Neural Motivator, Antimass Deflectors, Sarween Tools, Plasma Scoring
- Faction tech
- E-Res Siphons, Spacial Conduit Cylinder
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 3 Ipswitch, Loose Cannon placeholder⚙
The Clan of Saar
The Clan of Saar
BaseOrange preferred Yellow second choice
- Home
- Lisis II 1 resources / 0 influence
- Commodities
- 3
- Starts with
- 3 capacity, 4 ground forces
- Starting tech
- Antimass Deflectors
- Faction units
- Space Docks
- Faction tech
- Chaos Mapping
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 4 Riftwalker Meian placeholder⚙
The Mentak Coalition
The Mentak Coalition
BaseGreen preferred Yellow second choice
- Home
- Moll Primus 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Plasma Scoring
- Faction tech
- Salvage Operations, Mirror Computing
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 5 Aello placeholder⚙
The Nomad
The Nomad
Prophecy of KingsBlue preferred Purple second choice
- Home
- Arcturus 4 resources / 4 influence
- Commodities
- 4
- Starts with
- 2* capacity, 4 ground forces
- Starting tech
- Sling Relay
- Faction units
- Flagship
- Faction tech
- Temporal Command Suite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Entropic Scar 5/8
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⚙ 1 Clever Clever Ssruu placeholder⚙
The Winnu
The Winnu
BasePurple preferred Yellow second choice
- Home
- Winnu 3 resources / 4 influence
- Commodities
- 3
- Starts with
- 1 capacity, 2 ground forces
- Starting tech
- Any 1 technology that has no prerequisites
- Faction tech
- Lazax Gate Folding, Hegemonic Trade Policy
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 2 Trrakan Aun Zulok placeholder⚙
The Empyrean
The Empyrean
Prophecy of KingsPurple preferred Black second choice
- Home
- The Dark 3 resources / 4 influence
- Commodities
- 4
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Dark Energy Tap
- Faction tech
- Aetherstream, Voidwatch
- Breakthrough
- biotic + propulsion
From the Twilight Imperium wiki.
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⚙ 3 Conservator Procyon placeholder⚙
The Council Keleres
The Council Keleres
Thunder's EdgeBlue preferred Purple second choice
- Commodities
- 2
- Starts with
- 2 capacity, 2 ground forces
- Starting tech
- Any 2 non-faction technologies owned by other players
- Faction tech
- I.I.H.Q. Modernization Codex III or Executive Order Thunder's Edge, Agency Supply Network
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 4 Mirik Aun Sissiri placeholder⚙
Sardakk N'orr
Sardakk N'orr
BaseRed preferred Black second choice
- Home
- Tren'Lak 1 resources / 0 influence
- Commodities
- 3
- Starts with
- 2 capacity, 5 ground forces
- Faction units
- Dreadnoughts
- Faction tech
- Valkyrie Particle Weave
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 5 Rowl Sarrig placeholder⚙
The Firmament / The Obsidian
The Firmament / The Obsidian
Thunder's EdgePurple preferred Black second choice
- Home
- Cronos 2 resources / 1 influence
- Commodities
- 3
- Starts with
- 1 capacity, 3 ground forces
- Starting tech
- Choose one green or yellow technology that has no pre-requisites.
- Faction tech
- Plane Splitter, Neural Parasite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Not seated
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dumah event admin