The Twilight Wars
Team standings
A team's score is the raw sum of its players' victory points across every table. Teams short of the largest are topped up; see the note under the standings.
-
Red
1
3 players
- Harrugh Gefhara · Beta1
- Letani Miasmiala · Epsilon0
- Xxekir Grom · Creuss Gate0
-
Purple
1
3 players
- Acamar · Epsilon1
- Sharsiss Hollow · Creuss Gate0
- Suffi An · Beta0
-
Black
1
3 players
- Evelyn Delouis · Creuss Gate1
- M'aban · Epsilon0
- Sharsiss · Beta0
-
Blue
0
3 players
- Field Marshal Mercer · Creuss Gate0
- Viscount Unlenn · Beta0
- dumah · Epsilon0
-
Green
0
3 players
- Aello · Epsilon0
- Harka Leeds · Creuss Gate0
- Magmus · Beta0
-
Yellow
0
3 players
- Dart and Tai · Epsilon0
- Kuuasi Aun Jalatai · Beta0
- Myru Vos · Creuss Gate0
-
Orange
0
3 players
- Berekar Berekon · Beta0
- Ul the Progenitor · Epsilon0
- Z'eu · Creuss Gate0
-
Pink
0
3 players
- Darktalon Treilla · Epsilon0
- Dirzuga Rophal · Creuss Gate0
- Odlynn Myrr · Beta0
Epsilon
playing
Round 1
-
Acamar
1
The Mahact Gene-Sorcerers
The Mahact Gene-Sorcerers
High complexity Prophecy of KingsYellow preferred Purple second choice
- Home
- Ixth 3 resources / 5 influence
- Commodities
- 3
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Bio Stims, Predictive Intelligence
- Faction units
- Infantry
- Faction tech
- Genetic Recombination
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Aello
0
The Deepwrought Scholarate
The Deepwrought Scholarate
Moderate complexity Thunder's EdgeBlue preferred Green second choice
- Home
- Ikatena 4 resources / 4 influence
- Commodities
- 3
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- During setup, research technology twice
- Faction tech
- Radical Advancement:, Hydrothermal Mining
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Darktalon Treilla
0
The Nekro Virus
The Nekro Virus
High complexity BaseBlack preferred Red second choice
- Home
- Mordai II 4 resources / 0 influence
- Commodities
- 3
- Starts with
- 2 capacity, 2 ground forces
- Starting tech
- Dacxive Animators, Valefar Assimilator X, Valefar Assimilator Y
- Faction tech
- Valefar Assimilator X, Valefar Assimilator Y
From the Twilight Imperium wiki.
-
Dart and Tai
0
The Council Keleres
The Council Keleres
Moderate complexity Thunder's EdgeBlue preferred Purple second choice
- Commodities
- 2
- Starts with
- 2 capacity, 2 ground forces
- Starting tech
- Any 2 non-faction technologies owned by other players
- Faction tech
- I.I.H.Q. Modernization Codex III or Executive Order Thunder's Edge, Agency Supply Network
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Letani Miasmiala
0
The Barony of Letnev
The Barony of Letnev
Low complexity BaseBlack preferred Red second choice
- Home
- Arc Prime 4 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Antimass Deflectors, Plasma Scoring
- Faction tech
- L4 Disruptors, Non-Euclidean Shielding
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
-
M'aban
0
The Vuil'Raith Cabal
The Vuil'Raith Cabal
High complexity Prophecy of KingsRed preferred Black second choice
- Home
- Acheron 4 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Self Assembly Routines
- Faction units
- Space Dock
- Faction tech
- Vortex
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
-
Ul the Progenitor
0
The Xxcha Kingdom
The Xxcha Kingdom
Low complexity BaseGreen preferred Blue second choice
- Home
- Archon Ren 2 resources / 3 influence
- Commodities
- 4
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Graviton Laser System
- Faction tech
- Nullification Field, Instinct Training
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
dumah
0
The Universities of Jol-Nar
The Universities of Jol-Nar
Low complexity BaseBlue preferred Purple second choice
- Home
- Jol 1 resources / 2 influence
- Commodities
- 4
- Starts with
- 3 capacity, 2 ground forces
- Starting tech
- Neural Motivator, Antimass Deflectors, Sarween Tools, Plasma Scoring
- Faction tech
- E-Res Siphons, Spacial Conduit Cylinder
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Creuss Gate
playing
Round 1
-
Evelyn Delouis
1
The Ghosts of Creuss
The Ghosts of Creuss
Moderate complexity BaseBlue preferred Purple second choice
- Home
- Creuss 4 resources / 2 influence
- Commodities
- 4
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Gravity Drive
- Faction tech
- Wormhole Generator, Dimensional Splicer
- Breakthrough
- propulsion + cybernetic
From the Twilight Imperium wiki.
-
Dirzuga Rophal
0
The Firmament / The Obsidian
The Firmament / The Obsidian
High complexity Thunder's EdgePurple preferred Black second choice
- Home
- Cronos 2 resources / 1 influence
- Commodities
- 3
- Starts with
- 1 capacity, 3 ground forces
- Starting tech
- Choose one green or yellow technology that has no pre-requisites.
- Faction tech
- Plane Splitter, Neural Parasite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Field Marshal Mercer
0
The Naaz-Rokha Alliance
The Naaz-Rokha Alliance
Low complexity Prophecy of KingsGreen preferred Blue second choice
- Home
- Naazir 2 resources / 1 influence
- Commodities
- 3
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Psychoarchaeology, AI Development Algorithm
- Faction tech
- Supercharge, Pre-Fab Arcologies
- Breakthrough
- biotic + propulsion
From the Twilight Imperium wiki.
-
Harka Leeds
0
The Nomad
The Nomad
Low complexity Prophecy of KingsBlue preferred Purple second choice
- Home
- Arcturus 4 resources / 4 influence
- Commodities
- 4
- Starts with
- 2* capacity, 4 ground forces
- Starting tech
- Sling Relay
- Faction units
- Flagship
- Faction tech
- Temporal Command Suite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Myru Vos
0
The Argent Flight
The Argent Flight
Low complexity Prophecy of KingsOrange preferred Yellow second choice
- Home
- Valk 2 resources / 0 influence
- Commodities
- 3
- Starts with
- 3 capacity, 5 ground forces
- Starting tech
- Two of:, Sarween Tools, Plasma Scoring, Neural Motivator
- Faction units
- Destroyers
- Faction tech
- Aerie Hololattice
- Breakthrough
- cybernetic + propulsion
From the Twilight Imperium wiki.
-
Sharsiss Hollow
0
Sardakk N'orr
Sardakk N'orr
Moderate complexity BaseRed preferred Black second choice
- Home
- Tren'Lak 1 resources / 0 influence
- Commodities
- 3
- Starts with
- 2 capacity, 5 ground forces
- Faction units
- Dreadnoughts
- Faction tech
- Valkyrie Particle Weave
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
-
Xxekir Grom
0
The Mentak Coalition
The Mentak Coalition
High complexity BaseGreen preferred Yellow second choice
- Home
- Moll Primus 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Plasma Scoring
- Faction tech
- Salvage Operations, Mirror Computing
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Z'eu
0
The Titans of Ul
The Titans of Ul
Moderate complexity Prophecy of KingsBlue preferred Green second choice
- Home
- Elysium 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 3 capacity, 3 ground forces
- Starting tech
- Antimass Deflectors, Scanlink Drone Network
- Faction units
- Cruisers, PDS
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Beta
playing
Round 1
-
Harrugh Gefhara
1
The Winnu
The Winnu
Moderate complexity BasePurple preferred Yellow second choice
- Home
- Winnu 3 resources / 4 influence
- Commodities
- 3
- Starts with
- 1 capacity, 2 ground forces
- Starting tech
- Any 1 technology that has no prerequisites
- Faction tech
- Lazax Gate Folding, Hegemonic Trade Policy
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
-
Berekar Berekon
0
The Arborec
The Arborec
High complexity BaseGreen preferred Black second choice
- Home
- Nestphar 3 resources / 2 influence
- Commodities
- 3
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Magen Defense Grid
- Faction units
- Infantry
- Faction tech
- Bioplasmosis
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
-
Kuuasi Aun Jalatai
0
The Naalu Collective
The Naalu Collective
Moderate complexity BaseGreen preferred Yellow second choice
- Home
- Druaa 3 resources / 1 influence
- Commodities
- 3
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Neural Motivator, Sarween Tools
- Faction units
- Fighters
- Faction tech
- Neuroglaive
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
-
Magmus
0
The Yssaril Tribes
The Yssaril Tribes
Low complexity BaseGreen preferred Black second choice
- Home
- Retillion 2 resources / 3 influence
- Commodities
- 3
- Starts with
- 2 capacity, 5 ground forces
- Starting tech
- Neural Motivator
- Faction tech
- Transparasteel Plating, Mageon Implants
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Odlynn Myrr
0
The L1Z1X Mindnet
The L1Z1X Mindnet
Low complexity BaseBlack preferred Blue second choice
- Home
- [0.0.0] 5 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 5 ground forces
- Starting tech
- Neural Motivator, Plasma Scoring
- Faction units
- Dreadnoughts
- Faction tech
- Inheritance Systems
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
-
Sharsiss
0
The Crimson Rebellion
The Crimson Rebellion
High complexity Thunder's EdgeRed preferred Black second choice
- Home
- Ahk Creuxx 4 resources / 2 influence
- Commodities
- 2
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Choose one blue or red technology that has no pre-requisites.
- Faction units
- Destroyer
- Faction tech
- Subatomic Splicer
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
-
Suffi An
0
The Yin Brotherhood
The Yin Brotherhood
Low complexity BaseBlue preferred Purple second choice
- Home
- Darien 4 resources / 4 influence
- Commodities
- 2
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Sarween Tools
- Faction tech
- Impulse Core, Yin Spinner
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
-
Viscount Unlenn
0
The Ral Nel Consortium
The Ral Nel Consortium
Low complexity Thunder's EdgeOrange preferred Pink second choice
- Home
- Mez Lo Orz Pei Zsha 2 resources / 1 influence
- Commodities
- 4
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Choose 1 red or green technology with no prerequisites
- Faction units
- Destroyer
- Faction tech
- Nanomachines
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Not seated
These players have no table yet.
- Terronidus 0