The Twilight Wars roster
25 players but only 24 seats. Add a table or more seats, or the extra 1 will be left unseated.
Teams
Colour is your team, spanning every table. A team scores the raw sum of its players' victory points, and a team short of players is topped up to the size of the largest with a notional player scoring the event average.
- Red 3
- Blue 3
- Green 3
- Yellow 3
- Purple 3
- Black 3
- Orange 3
- Pink 3
Epsilon 8/8 dumah
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⚙ 1 M'aban placeholder⚙
The Vuil'Raith Cabal
The Vuil'Raith Cabal
Prophecy of KingsRed preferred Black second choice
- Home
- Acheron 4 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Self Assembly Routines
- Faction units
- Space Dock
- Faction tech
- Vortex
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 2 Letani Miasmiala placeholder⚙
The Barony of Letnev
The Barony of Letnev
BaseBlack preferred Red second choice
- Home
- Arc Prime 4 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Antimass Deflectors, Plasma Scoring
- Faction tech
- L4 Disruptors, Non-Euclidean Shielding
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 3 Aello placeholder⚙
The Deepwrought Scholarate
The Deepwrought Scholarate
Thunder's EdgeBlue preferred Green second choice
- Home
- Ikatena 4 resources / 4 influence
- Commodities
- 3
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- During setup, research technology twice
- Faction tech
- Radical Advancement:, Hydrothermal Mining
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 4 Ul the Progenitor placeholder⚙
The Xxcha Kingdom
The Xxcha Kingdom
BaseGreen preferred Blue second choice
- Home
- Archon Ren 2 resources / 3 influence
- Commodities
- 4
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Graviton Laser System
- Faction tech
- Nullification Field, Instinct Training
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 5 Acamar placeholder⚙
The Mahact Gene-Sorcerers
The Mahact Gene-Sorcerers
Prophecy of KingsYellow preferred Purple second choice
- Home
- Ixth 3 resources / 5 influence
- Commodities
- 3
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Bio Stims, Predictive Intelligence
- Faction units
- Infantry
- Faction tech
- Genetic Recombination
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 6 Darktalon Treilla placeholder⚙
The Nekro Virus
The Nekro Virus
BaseBlack preferred Red second choice
- Home
- Mordai II 4 resources / 0 influence
- Commodities
- 3
- Starts with
- 2 capacity, 2 ground forces
- Starting tech
- Dacxive Animators, Valefar Assimilator X, Valefar Assimilator Y
- Faction tech
- Valefar Assimilator X, Valefar Assimilator Y
From the Twilight Imperium wiki.
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⚙ 7 Dart and Tai placeholder⚙
The Council Keleres
The Council Keleres
Thunder's EdgeBlue preferred Purple second choice
- Commodities
- 2
- Starts with
- 2 capacity, 2 ground forces
- Starting tech
- Any 2 non-faction technologies owned by other players
- Faction tech
- I.I.H.Q. Modernization Codex III or Executive Order Thunder's Edge, Agency Supply Network
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 8 dumah event admin⚙
The Universities of Jol-Nar
The Universities of Jol-Nar
BaseBlue preferred Purple second choice
- Home
- Jol 1 resources / 2 influence
- Commodities
- 4
- Starts with
- 3 capacity, 2 ground forces
- Starting tech
- Neural Motivator, Antimass Deflectors, Sarween Tools, Plasma Scoring
- Faction tech
- E-Res Siphons, Spacial Conduit Cylinder
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Creuss Gate 8/8
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⚙ 1 Harka Leeds placeholder⚙
The Nomad
The Nomad
Prophecy of KingsBlue preferred Purple second choice
- Home
- Arcturus 4 resources / 4 influence
- Commodities
- 4
- Starts with
- 2* capacity, 4 ground forces
- Starting tech
- Sling Relay
- Faction units
- Flagship
- Faction tech
- Temporal Command Suite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 2 Evelyn Delouis placeholder⚙
The Ghosts of Creuss
The Ghosts of Creuss
BaseBlue preferred Purple second choice
- Home
- Creuss 4 resources / 2 influence
- Commodities
- 4
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Gravity Drive
- Faction tech
- Wormhole Generator, Dimensional Splicer
- Breakthrough
- propulsion + cybernetic
From the Twilight Imperium wiki.
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⚙ 3 Myru Vos placeholder⚙
The Argent Flight
The Argent Flight
Prophecy of KingsOrange preferred Yellow second choice
- Home
- Valk 2 resources / 0 influence
- Commodities
- 3
- Starts with
- 3 capacity, 5 ground forces
- Starting tech
- Two of:, Sarween Tools, Plasma Scoring, Neural Motivator
- Faction units
- Destroyers
- Faction tech
- Aerie Hololattice
- Breakthrough
- cybernetic + propulsion
From the Twilight Imperium wiki.
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⚙ 4 Z'eu placeholder⚙
The Titans of Ul
The Titans of Ul
Prophecy of KingsBlue preferred Green second choice
- Home
- Elysium 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 3 capacity, 3 ground forces
- Starting tech
- Antimass Deflectors, Scanlink Drone Network
- Faction units
- Cruisers, PDS
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 5 Xxekir Grom placeholder⚙
The Mentak Coalition
The Mentak Coalition
BaseGreen preferred Yellow second choice
- Home
- Moll Primus 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Plasma Scoring
- Faction tech
- Salvage Operations, Mirror Computing
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 6 Sharsiss Hollow placeholder⚙
Sardakk N'orr
Sardakk N'orr
BaseRed preferred Black second choice
- Home
- Tren'Lak 1 resources / 0 influence
- Commodities
- 3
- Starts with
- 2 capacity, 5 ground forces
- Faction units
- Dreadnoughts
- Faction tech
- Valkyrie Particle Weave
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 7 Field Marshal Mercer placeholder⚙
The Naaz-Rokha Alliance
The Naaz-Rokha Alliance
Prophecy of KingsGreen preferred Blue second choice
- Home
- Naazir 2 resources / 1 influence
- Commodities
- 3
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Psychoarchaeology, AI Development Algorithm
- Faction tech
- Supercharge, Pre-Fab Arcologies
- Breakthrough
- biotic + propulsion
From the Twilight Imperium wiki.
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⚙ 8 Dirzuga Rophal placeholder⚙
The Firmament / The Obsidian
The Firmament / The Obsidian
Thunder's EdgePurple preferred Black second choice
- Home
- Cronos 2 resources / 1 influence
- Commodities
- 3
- Starts with
- 1 capacity, 3 ground forces
- Starting tech
- Choose one green or yellow technology that has no pre-requisites.
- Faction tech
- Plane Splitter, Neural Parasite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Beta 8/8
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⚙ 1 Berekar Berekon placeholder⚙
The Arborec
The Arborec
BaseGreen preferred Black second choice
- Home
- Nestphar 3 resources / 2 influence
- Commodities
- 3
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Magen Defense Grid
- Faction units
- Infantry
- Faction tech
- Bioplasmosis
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 2 Kuuasi Aun Jalatai placeholder⚙
The Naalu Collective
The Naalu Collective
BaseGreen preferred Yellow second choice
- Home
- Druaa 3 resources / 1 influence
- Commodities
- 3
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Neural Motivator, Sarween Tools
- Faction units
- Fighters
- Faction tech
- Neuroglaive
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 3 Viscount Unlenn placeholder⚙
The Ral Nel Consortium
The Ral Nel Consortium
Thunder's EdgeOrange preferred Pink second choice
- Home
- Mez Lo Orz Pei Zsha 2 resources / 1 influence
- Commodities
- 4
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Choose 1 red or green technology with no prerequisites
- Faction units
- Destroyer
- Faction tech
- Nanomachines
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 4 Odlynn Myrr placeholder⚙
The L1Z1X Mindnet
The L1Z1X Mindnet
BaseBlack preferred Blue second choice
- Home
- [0.0.0] 5 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 5 ground forces
- Starting tech
- Neural Motivator, Plasma Scoring
- Faction units
- Dreadnoughts
- Faction tech
- Inheritance Systems
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 5 Sharsiss placeholder⚙
The Crimson Rebellion
The Crimson Rebellion
Thunder's EdgeRed preferred Black second choice
- Home
- Ahk Creuxx 4 resources / 2 influence
- Commodities
- 2
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Choose one blue or red technology that has no pre-requisites.
- Faction units
- Destroyer
- Faction tech
- Subatomic Splicer
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 6 Suffi An placeholder⚙
The Yin Brotherhood
The Yin Brotherhood
BaseBlue preferred Purple second choice
- Home
- Darien 4 resources / 4 influence
- Commodities
- 2
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Sarween Tools
- Faction tech
- Impulse Core, Yin Spinner
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 7 Harrugh Gefhara placeholder⚙
The Winnu
The Winnu
BasePurple preferred Yellow second choice
- Home
- Winnu 3 resources / 4 influence
- Commodities
- 3
- Starts with
- 1 capacity, 2 ground forces
- Starting tech
- Any 1 technology that has no prerequisites
- Faction tech
- Lazax Gate Folding, Hegemonic Trade Policy
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 8 Magmus placeholder⚙
The Yssaril Tribes
The Yssaril Tribes
BaseGreen preferred Black second choice
- Home
- Retillion 2 resources / 3 influence
- Commodities
- 3
- Starts with
- 2 capacity, 5 ground forces
- Starting tech
- Neural Motivator
- Faction tech
- Transparasteel Plating, Mageon Implants
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Not seated
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Terronidus event admin