Library
16 cards, of 80
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Advanced Defense Agreement
Law Base ITI ITI Legacy · v1For When researching unit upgrades, players may pay 2 trade goods to ignore 1 prerequisite.
Against No effect.
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Affirmation of Divine Right
Law Base ITI ITI Legacy · v1For At the end of each strategy phase every player must give the player who controls Mecatol Rex one promissory note.
Against Exhaust Imperial and remove trade goods from it. The player who has the custodians token loses it, and it is out of play for 1 round.
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Black Market Proliferation
Law Base ITI ITI Legacy · v1For Action cards may be discarded for 1 trade good.
Against Purge action cards after use.
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Colonization Corps
Law Base ITI ITI Legacy · v1For When a player explores, they draw from any of the three decks.
Against Each player may explore one of their planets.
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Council Representation
Law Base ITI ITI Legacy · v1For Players cannot exhaust planets for votes during the agenda/council phase; instead each player gets one vote per agenda. The player holding Mecatol Rex gets two. Players cannot cast additional votes.
Against Next strategy phase, each team that voted against or abstained exhausts cultural planets and may not select Politics.
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Dimensional Supply Drop
Directive Base Elect: Table ITI ITI 2026 · v1Players at the elected table may place either 1 cruiser or 2 destroyers from their reinforcements into a system they control. Players at non-elected tables may gain 1 command token from their reinforcements to their strategy pool.
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Galactic Alliances
Law Base ITI ITI Legacy · v1For Each player can, one time during the game, do the following. ACTION: While having a unit occupy a sector with any wormhole, spend 3 trade goods to gain one of their intergalactic teammate's commander ability. That commander must be unlocked to use the ability.
Against Shuffle all Alliance promissory notes at your table's game from anywhere they currently exist. Deal one to each player, making sure nobody receives their own. All normal promissory note rules apply, with it going faceup immediately.
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Galactic Turmoil
Directive Base ITI ITI Legacy · v1Draw two new galactic event cards: X and Y.
For Replace the current galactic event with X.
Against Replace the current galactic event with Y.
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Hyperlane Development Program
Law Base ITI ITI Legacy · v1For Systems that contain no planets or anomalies do not cost movement. Players may allow others to move through their ships in these systems.
Against The members of the team that voted the most against may place up to 2 destroyers from their reinforcements in systems that contain their ships.
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Industry Regulations
Law Base ITI ITI Legacy · v1For When producing units, produce only 1 fighter and infantry for its cost, instead of 2.
Against Teams that vote against replenish their commodities and must exhaust their industrial planets at the beginning of the next strategy phase.
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Interstellar Bailout
Directive Base ITI ITI 2026 · v1For Every player with 3 or fewer Trade Goods immediately gains 3 Trade Goods from the supply. Then teams may redistribute their Trade Goods between their members.
Against Every player who has 6 or more Trade Goods must lose 2 or return 1 command token from their fleet pool to their reinforcements.
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Ixth Proclamation
Law Base ITI ITI Legacy · v1For Fighters get +1 combat.
Against Teams that voted for destroy 4 fighters.
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Quantum Resonance Relay
Directive Base ITI ITI 2026 · v1For Each player may reveal 1 unscored secret objective to their table. For every secret objective revealed this way, that player’s team may designate a member to gain 1 relic fragment of their choice.
Against Each team chooses one member to gain 2 action cards and a command token to their tactics pool.
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Quarantine Protocols
Directive Base ITI ITI Legacy · v1For Units cannot enter, leave, deploy, or be produced in Mecatol Rex for one round. Imperial does not score during this round.
Against Every player on or within 1/2/3 tiles of Mecatol Rex loses up to 4 resources of units. Roll a die; on a 1-5/1-7/1-9 the unit in question is saved. Wormholes count for distance.
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Term Limits
Law Base ITI ITI Legacy · v1For When a player takes or receives the speaker token, they place 1 of their control tokens on this card. A player whose control token is on this card may not take or receive the speaker token. If a control token from every player is on this card, remove them.
Against The current speaker will retain their strategy card going into the next round. No effect can change this.
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Wormhole Stabilization
Law Base ITI ITI Legacy · v1For A wormhole appears at Mecatol Rex.
Against Moving through alpha and beta wormholes reduces movement down to 1.