Library
16 cards, of 80
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Armed Forces Standardization
Directive Prophecy of Kings Elect: Player Regular TI4 · v1The elected player places command tokens from their reinforcements so that they have 3 tokens in their tactic pool, 3 tokens in their fleet pool and 2 tokens in their strategy pool. They return any excess tokens to their reinforcements.
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Articles of War
Law Prophecy of Kings Regular TI4 · v1For All mechs lose their printed abilities except for SUSTAIN DAMAGE.
Against Each player that voted "For" gains 3 trade goods.
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Checks and Balances
Law Prophecy of Kings Regular TI4 · v1For When a player chooses a strategy card during the strategy phase, they give that strategy card to another player that does not have 1 (or a player that does not have 2 in a three- or four-player game), if able.
Against Each player readies only 3 of their planets at the end of this agenda phase.
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Clandestine Operations
Directive Prophecy of Kings Regular TI4 · v1For Each player removes 2 command tokens from their command sheet and returns those tokens to their reinforcements.
Against Each player removes 1 command token from their fleet pool and returns that token to their reinforcements.
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Colonization Corps
Law Base ITI ITI Legacy · v1For When a player explores, they draw from any of the three decks.
Against Each player may explore one of their planets.
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Covert Legislation
Directive Prophecy of Kings Regular TI4 · v1When this agenda is revealed, the speaker draws the next card in the agenda deck but does not reveal it to the other players. Instead, the speaker reads the eligible outcomes aloud (for, against, elect player, etc.); the other players vote for these outcomes as if they were outcomes of this agenda, without knowing their effects.
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Galactic Alliances
Law Base ITI ITI Legacy · v1For Each player can, one time during the game, do the following. ACTION: While having a unit occupy a sector with any wormhole, spend 3 trade goods to gain one of their intergalactic teammate's commander ability. That commander must be unlocked to use the ability.
Against Shuffle all Alliance promissory notes at your table's game from anywhere they currently exist. Deal one to each player, making sure nobody receives their own. All normal promissory note rules apply, with it going faceup immediately.
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Galactic Crisis Pact
Directive Prophecy of Kings Elect: Strategy Card Regular TI4 · v1Each player may perform the secondary ability of the elected strategy card without spending a command token; command tokens placed by the ability are placed from a player's reinforcements instead.
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Minister of Antiques
Directive Prophecy of Kings Elect: Player Regular TI4 · v1The elected player gains 1 relic.
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Nexus Sovereignty
Law Prophecy of Kings Regular TI4 · v1For Alpha and beta wormholes in the wormhole nexus have no effect during movement.
Against Place a gamma wormhole token in the Mecatol Rex system.
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Political Censure
Law Prophecy of Kings Elect: Player Regular TI4 · v1The elected player gains this card and 1 victory point. The elected player cannot play action cards. If the owner of this card loses this card, they lose 1 victory point.
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Quantum Resonance Relay
Directive Base ITI ITI 2026 · v1For Each player may reveal 1 unscored secret objective to their table. For every secret objective revealed this way, that player’s team may designate a member to gain 1 relic fragment of their choice.
Against Each team chooses one member to gain 2 action cards and a command token to their tactics pool.
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Rearmament Agreement
Directive Prophecy of Kings Regular TI4 · v1For Each player places 1 mech from their reinforcements on a planet they control in their home system.
Against Each player replaces each of their mechs with 1 infantry from their reinforcements.
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Representative Government
Law Prophecy of Kings Regular TI4 · v1For Players cannot exhaust planets to cast votes during the agenda phase; each player may cast 1 vote on each agenda instead. Players cannot cast additional votes.
Against At the start of the next strategy phase, each player that voted "Against" exhausts all of their cultural planets.
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Research Grant Reallocation
Directive Prophecy of Kings Elect: Player Regular TI4 · v1The elected player gains any 1 technology of their choice. Then, for each prerequisite on that technology, they remove 1 token from their fleet pool and return it to their reinforcements.
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Search Warrant
Law Prophecy of Kings Elect: Player Regular TI4 · v1The elected player gains this card and draws 2 secret objectives. The owner of this card plays with their secret objectives revealed.