Library
63 cards, of 80
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Advanced Defense Agreement
Law Base ITI ITI Legacy · v1For When researching unit upgrades, players may pay 2 trade goods to ignore 1 prerequisite.
Against No effect.
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Affirmation of Divine Right
Law Base ITI ITI Legacy · v1For At the end of each strategy phase every player must give the player who controls Mecatol Rex one promissory note.
Against Exhaust Imperial and remove trade goods from it. The player who has the custodians token loses it, and it is out of play for 1 round.
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Anti-Intellectual Revolution
Law Base Regular TI4 · v1For After a player researches a technology, they must destroy 1 of their non-fighter ships.
Against At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology they own.
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Archived Secret
Directive Base Elect: Player Regular TI4 · v1Elected player draws 1 secret objective.
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Arms Reduction
Directive Base Regular TI4 · v1For Each player destroys all but 2 of their dreadnaughts and all but 4 of their cruisers.
Against At the start of the next strategy phase, each player exhausts each of their planets that have a technology specialty.
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Black Market Proliferation
Law Base ITI ITI Legacy · v1For Action cards may be discarded for 1 trade good.
Against Purge action cards after use.
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Classified Document Leaks
Law Base Elect: Scored Secret Objective Regular TI4 · v1When this agenda is revealed, if there are no scored secret objectives, discard this card and reveal another agenda from the top of the deck. The elected secret objective becomes a public objective; place it near the other public objectives in the common play area.
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Colonial Redistribution
Directive Base Elect: Non-Home Planet Other Than Mecatol Rex Regular TI4 · v1Destroy each unit on the elected planet. Then, the player who controls that planet chooses 1 player with the fewest victory points; that player may place 1 infantry from their reinforcements on the elected planet.
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Committee Formation
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. Before players vote on an agenda that requires a player to be elected, the owner of this card may discard this card to choose a player to be elected. Players do not vote on that agenda.
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Compensated Disarmament
Directive Base Elect: Planet Regular TI4 · v1Destroy each ground force on the elected planet; for each unit that was destroyed, the player who controls that planet gains 1 trade good.
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Conventions of War
Law Base Regular TI4 · v1For Players cannot use BOMBARDMENT against units that are on cultural planets.
Against Each player that voted "Against" discards all of their action cards.
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Core Mining
Law Base Elect: Hazardous Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. Then, destroy 1 infantry on the planet. The resource value of this planet is increased by 2.
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Council Representation
Law Base ITI ITI Legacy · v1For Players cannot exhaust planets for votes during the agenda/council phase; instead each player gets one vote per agenda. The player holding Mecatol Rex gets two. Players cannot cast additional votes.
Against Next strategy phase, each team that voted against or abstained exhausts cultural planets and may not select Politics.
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Demilitarized Zone
Law Base Elect: Cultural Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. Then, destroy all units on that planet. Player's units cannot land, be produced, or be placed on this planet.
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Dimensional Supply Drop
Directive Base Elect: Table ITI ITI 2026 · v1Players at the elected table may place either 1 cruiser or 2 destroyers from their reinforcements into a system they control. Players at non-elected tables may gain 1 command token from their reinforcements to their strategy pool.
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Economic Equality
Directive Base Regular TI4 · v1For Each player returns all of their trade goods to the supply. Then, each player gains 5 trade goods.
Against Each player returns all of their trade goods to the supply.
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Enforced Travel Ban
Law Base Regular TI4 · v1For Alpha and beta wormholes have no effect during movement.
Against Destroy each PDS in or adjacent to a system that contains a wormhole.
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Executive Sanctions
Law Base Regular TI4 · v1For Each player can have a maximum of 3 action cards in their hand.
Against Each player discards 1 random action card from their hand.
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Fleet Regulations
Law Base Regular TI4 · v1For Each player cannot have more than 4 tokens in their fleet pool.
Against Each player places 1 command token from their reinforcements in their fleet pool.
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Galactic Turmoil
Directive Base ITI ITI Legacy · v1Draw two new galactic event cards: X and Y.
For Replace the current galactic event with X.
Against Replace the current galactic event with Y.
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Holy Planet of Ixth
Law Base Elect: Cultural Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. The planet's owner gains 1 victory point. Units on this planet cannot use PRODUCTION. When a player gains control of this planet, they gain 1 victory point. When a player loses control of this planet, they lose 1 victory point.
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Homeland Defense Act
Law Base Regular TI4 · v1For Each player can have any number of PDS units on planets they control.
Against Each player destroys 1 of their PDS unit.
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Hyperlane Development Program
Law Base ITI ITI Legacy · v1For Systems that contain no planets or anomalies do not cost movement. Players may allow others to move through their ships in these systems.
Against The members of the team that voted the most against may place up to 2 destroyers from their reinforcements in systems that contain their ships.
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Imperial Arbiter
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. At the end of the strategy phase, the owner of this card may discard this card to swap 1 of their strategy cards with 1 of another player's strategy cards.
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Incentive Program
Directive Base Regular TI4 · v1For Draw and reveal 1 stage I public objective from the deck and place it near the public objectives.
Against Draw and reveal 1 stage II public objective from the deck and place it near the public objectives.
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Industry Regulations
Law Base ITI ITI Legacy · v1For When producing units, produce only 1 fighter and infantry for its cost, instead of 2.
Against Teams that vote against replenish their commodities and must exhaust their industrial planets at the beginning of the next strategy phase.
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Interstellar Bailout
Directive Base ITI ITI 2026 · v1For Every player with 3 or fewer Trade Goods immediately gains 3 Trade Goods from the supply. Then teams may redistribute their Trade Goods between their members.
Against Every player who has 6 or more Trade Goods must lose 2 or return 1 command token from their fleet pool to their reinforcements.
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Ixth Proclamation
Law Base ITI ITI Legacy · v1For Fighters get +1 combat.
Against Teams that voted for destroy 4 fighters.
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Ixthian Artifact
Directive Base Regular TI4 · v1For The speaker rolls 1 die. If the result is 6-10, each player may research 2 technologies. If the result is 1-5, destroy all units in Mecatol Rex's system, and each player with units in systems adjacent to Mecatol Rex's system destroys 3 of their units in each of those systems.
Against No effect.
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Judicial Abolishment
Directive Base Elect: Law Regular TI4 · v1When this agenda is revealed, if there are no laws in play, discard this card and reveal another agenda from the top of the deck. Discard the elected law from play.
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Minister of Commerce
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. After the owner of this card replenishes commodities, they gain 1 trade good for each player that is their neighbor.
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Minister of Exploration
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. When the owner of this card gains control of a planet, they gain 1 trade good.
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Minister of Industry
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. When the owner of this card places a space dock in a system, their units in that system may use their PRODUCTION abilities.
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Minister of Peace
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. After a player activates a system that contains 1 or more of a different player's units, the owner of this card may discard this card; immediately end the active player's turn.
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Minister of Policy
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. At the end of the status phase, the owner of this card draws 1 action card.
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Minister of Sciences
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, they do not need to spend resources to research technology.
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Minister of War
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. The owner of this card may discard this card after performing an action to remove 1 of their command counters from the game board and return it to their reinforcements; then they may perform 1 additional action.
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Miscount Disclosed
Directive Base Elect: Law Regular TI4 · v1When this agenda is revealed, if there are no laws in play, discard this card and reveal another agenda from the top of the deck. Vote on the elected law as if it were just revealed from the top of the deck.
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Mutiny
Directive Base Regular TI4 · v1For Each player who voted "For" gains 1 victory point.
Against Each player who voted "For" loses 1 victory point.
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New Constitution
Directive Base Regular TI4 · v1When this agenda is revealed, if there are no laws in play, discard this card and reveal another agenda from the top of the deck.
For Discard all laws in play. At the start of the next strategy phase, each player exhausts each planet in their home system.
Against No effect.
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Prophecy of Ixth
Law Base Elect: Player Regular TI4 · v1The elected player gains this card. The owner of this card applies +1 to the result of their fighter's combat rolls. When the owner of this card uses PRODUCTION, they discard this card unless they produce 2 or more fighters.
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Public Execution
Directive Base Elect: Player Regular TI4 · v1The elected player discards all of their action cards. If they have the speaker token, they give it to the player on their left. The elected player cannot vote on any agendas during this agenda phase.
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Publicize Weapon Schematics
Law Base Regular TI4 · v1For If any player owns a war sun technology, all players may ignore all prerequisites on war sun technologies. All war suns lose SUSTAIN DAMAGE.
Against Each player that owns a war sun technology discards all of their action cards.
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Quarantine Protocols
Directive Base ITI ITI Legacy · v1For Units cannot enter, leave, deploy, or be produced in Mecatol Rex for one round. Imperial does not score during this round.
Against Every player on or within 1/2/3 tiles of Mecatol Rex loses up to 4 resources of units. Roll a die; on a 1-5/1-7/1-9 the unit in question is saved. Wormholes count for distance.
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Regulated Conscription
Law Base Regular TI4 · v1For When a player produces units, they produce only 1 fighter and infantry for its cost instead of 2.
Against No effect.
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Representative Government
Law Base Removed in PoK Regular TI4 (Base) · v1For Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda instead.
Against At the start of the next strategy phase, each player that voted "Against" exhausts all of their cultural planets.
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Research Team: Biotic
Law Base Elect: Industrial Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. When the owner of this planet researches technology, they may exhaust this card to ignore 1 green prerequisite.
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Research Team: Cybernetic
Law Base Elect: Industrial Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. When the owner of this planet researches technology, they may exhaust this card to ignore 1 yellow prerequisite.
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Research Team: Propulsion
Law Base Elect: Industrial Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. When the owner of this planet researches technology, they may exhaust this card to ignore 1 blue prerequisite.
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Research Team: Warfare
Law Base Elect: Hazardous Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. When the owner of this planet researches technology, they may exhaust this card to ignore 1 red prerequisite.
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Seed of an Empire
Directive Base Regular TI4 · v1For The player with most victory points gains 1 victory point.
Against The player with the fewest victory points gains 1 victory point.
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Senate Sanctuary
Law Base Elect: Cultural Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. The influence value of this planet is increased by 2.
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Shard of the Throne
Law Base Elect: Player Removed in PoK Regular TI4 · v1The elected player gains this card and 1 victory point. A player gains this card and 1 victory point when they win a combat against the owner of this card. Then, the previous owner of this card loses 1 victory point.
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Shared Research
Law Base Regular TI4 · v1For Each player's units can move through nebulae.
Against Each player places a command token from their reinforcements in their home system, if able.
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Swords to Plowshares
Directive Base Regular TI4 · v1For Each player destroys half of their infantry on each planet they control, rounded up. Then, each player gains trade goods equal to the number of their infantry that were destroyed.
Against Each player places 1 infantry from their reinforcements on each planet they control.
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Term Limits
Law Base ITI ITI Legacy · v1For When a player takes or receives the speaker token, they place 1 of their control tokens on this card. A player whose control token is on this card may not take or receive the speaker token. If a control token from every player is on this card, remove them.
Against The current speaker will retain their strategy card going into the next round. No effect can change this.
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Terraforming Initiative
Law Base Elect: Hazardous Planet Removed in PoK Regular TI4 · v1Attach this card to the elected planet's card. The resource and influence values of this planet are increased by 1.
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The Crown of Emphidia
Law Base Elect: Player Removed in PoK Regular TI4 · v1The elected player gains this card and 1 victory point. A player gains this card and 1 victory point after they gain control of a planet in the home system of this card's owner. Then, the previous owner of this card loses 1 victory point.
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The Crown of Thalnos
Law Base Elect: Player Removed in PoK Regular TI4 · v1The elected player gains this card. During each combat round, the owner of this card may reroll any number of dice; they must destroy each of their units that did not produce a hit with its reroll. (Typo: The card itself says "The Crown of Thanlos," but rules referring to it use the correct name.)
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Unconventional Measures
Directive Base Regular TI4 · v1For Each player that voted "For" draws 2 action cards.
Against Each player that voted "For" discards all of their action cards.
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Wormhole Reconstruction
Law Base Regular TI4 · v1For All systems that contain either an alpha or beta wormhole are adjacent to each other.
Against Each player places a command token from their reinforcements in each system that contains a wormhole and 1 or more of their ships.
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Wormhole Research
Directive Base Regular TI4 · v1For Each player who has 1 or more ships in a system that contains a wormhole may research 1 technology. Then, destroy all ships in systems that contain an alpha or beta wormhole.
Against Each player that voted "Against" removes 1 command token from their command sheet and returns it to their reinforcements.
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Wormhole Stabilization
Law Base ITI ITI Legacy · v1For A wormhole appears at Mecatol Rex.
Against Moving through alpha and beta wormholes reduces movement down to 1.