The Great Schism of 2026 roster
Teams
Colour is your team, spanning every table. A team scores the raw sum of its players' victory points, and a team short of players is topped up to the size of the largest with a notional player scoring the event average.
- Red 4
- Blue 4
- Green 4
- Yellow 4
- Purple 4
- Black 4
- Orange 4
- Pink 0
Mirage 7/8
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⚙ 1 Jason✎
The Federation of Sol
The Federation of Sol
BaseBlue preferred Yellow second choice
- Home
- Jord 4 resources / 2 influence
- Commodities
- 4
- Starts with
- 2 capacity, 5* ground forces
- Starting tech
- Neural Motivator, Antimass Deflectors
- Faction units
- Infantry Carriers
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 2 Chris⚙
The Naaz-Rokha Alliance
The Naaz-Rokha Alliance
Prophecy of KingsGreen preferred Blue second choice
- Home
- Naazir 2 resources / 1 influence
- Commodities
- 3
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Psychoarchaeology, AI Development Algorithm
- Faction tech
- Supercharge, Pre-Fab Arcologies
- Breakthrough
- biotic + propulsion
From the Twilight Imperium wiki.
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⚙ 3 Ben✎
The Arborec
The Arborec
BaseGreen preferred Black second choice
- Home
- Nestphar 3 resources / 2 influence
- Commodities
- 3
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Magen Defense Grid
- Faction units
- Infantry
- Faction tech
- Bioplasmosis
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 4 Andy✎
Sardakk N'orr
Sardakk N'orr
BaseRed preferred Black second choice
- Home
- Tren'Lak 1 resources / 0 influence
- Commodities
- 3
- Starts with
- 2 capacity, 5 ground forces
- Faction units
- Dreadnoughts
- Faction tech
- Valkyrie Particle Weave
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 5 Gray⚙
The Winnu
The Winnu
BasePurple preferred Yellow second choice
- Home
- Winnu 3 resources / 4 influence
- Commodities
- 3
- Starts with
- 1 capacity, 2 ground forces
- Starting tech
- Any 1 technology that has no prerequisites
- Faction tech
- Lazax Gate Folding, Hegemonic Trade Policy
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 6 Nola✎
The Crimson Rebellion
The Crimson Rebellion
Thunder's EdgeRed preferred Black second choice
- Home
- Ahk Creuxx 4 resources / 2 influence
- Commodities
- 2
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Choose one blue or red technology that has no pre-requisites.
- Faction units
- Destroyer
- Faction tech
- Subatomic Splicer
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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⚙ 7 DJ✎
The Embers of Muaat
The Embers of Muaat
BaseRed preferred Orange second choice
- Home
- Muaat 4 resources / 1 influence
- Commodities
- 4
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Plasma Scoring
- Faction units
- War Suns
- Faction tech
- Magmus Reactor
- Breakthrough
- warfare + cybernetic
From the Twilight Imperium wiki.
Styx 7/8
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✎ 1 Shawn event admin✎
The Argent Flight
The Argent Flight
Prophecy of KingsOrange preferred Yellow second choice
- Home
- Valk 2 resources / 0 influence
- Commodities
- 3
- Starts with
- 3 capacity, 5 ground forces
- Starting tech
- Two of:, Sarween Tools, Plasma Scoring, Neural Motivator
- Faction units
- Destroyers
- Faction tech
- Aerie Hololattice
- Breakthrough
- cybernetic + propulsion
From the Twilight Imperium wiki.
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⚙ 2 Ray✎
The L1Z1X Mindnet
The L1Z1X Mindnet
BaseBlack preferred Blue second choice
- Home
- [0.0.0] 5 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 5 ground forces
- Starting tech
- Neural Motivator, Plasma Scoring
- Faction units
- Dreadnoughts
- Faction tech
- Inheritance Systems
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 3 Adeline✎
The Xxcha Kingdom
The Xxcha Kingdom
BaseGreen preferred Blue second choice
- Home
- Archon Ren 2 resources / 3 influence
- Commodities
- 4
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Graviton Laser System
- Faction tech
- Nullification Field, Instinct Training
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 4 Davis✎
The Barony of Letnev
The Barony of Letnev
BaseBlack preferred Red second choice
- Home
- Arc Prime 4 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Antimass Deflectors, Plasma Scoring
- Faction tech
- L4 Disruptors, Non-Euclidean Shielding
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.
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✎ 5 Kim✎
The Ghosts of Creuss
The Ghosts of Creuss
BaseBlue preferred Purple second choice
- Home
- Creuss 4 resources / 2 influence
- Commodities
- 4
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Gravity Drive
- Faction tech
- Wormhole Generator, Dimensional Splicer
- Breakthrough
- propulsion + cybernetic
From the Twilight Imperium wiki.
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⚙ 6 Jenn✎
The Emirates of Hacan
The Emirates of Hacan
BaseYellow preferred Orange second choice
- Home
- Hercant 1 resources / 1 influence
- Commodities
- 6
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Antimass Deflectors, Sarween Tools
- Faction tech
- Production Biomes, Quantum Datahub Node
- Breakthrough
- warfare + cybernetic
From the Twilight Imperium wiki.
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✎ 7 Chad⚙
The Mentak Coalition
The Mentak Coalition
BaseGreen preferred Yellow second choice
- Home
- Moll Primus 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Plasma Scoring
- Faction tech
- Salvage Operations, Mirror Computing
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Mallice 7/8
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⚙ 1 Bill⚙
The Empyrean
The Empyrean
Prophecy of KingsPurple preferred Black second choice
- Home
- The Dark 3 resources / 4 influence
- Commodities
- 4
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Dark Energy Tap
- Faction tech
- Aetherstream, Voidwatch
- Breakthrough
- biotic + propulsion
From the Twilight Imperium wiki.
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⚙ 2 Scott✎
The Titans of Ul
The Titans of Ul
Prophecy of KingsBlue preferred Green second choice
- Home
- Elysium 4 resources / 1 influence
- Commodities
- 2
- Starts with
- 3 capacity, 3 ground forces
- Starting tech
- Antimass Deflectors, Scanlink Drone Network
- Faction units
- Cruisers, PDS
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 3 Misha✎
The Universities of Jol-Nar
The Universities of Jol-Nar
BaseBlue preferred Purple second choice
- Home
- Jol 1 resources / 2 influence
- Commodities
- 4
- Starts with
- 3 capacity, 2 ground forces
- Starting tech
- Neural Motivator, Antimass Deflectors, Sarween Tools, Plasma Scoring
- Faction tech
- E-Res Siphons, Spacial Conduit Cylinder
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 4 John⚙
The Council Keleres
The Council Keleres
Thunder's EdgeBlue preferred Purple second choice
- Commodities
- 2
- Starts with
- 2 capacity, 2 ground forces
- Starting tech
- Any 2 non-faction technologies owned by other players
- Faction tech
- I.I.H.Q. Modernization Codex III or Executive Order Thunder's Edge, Agency Supply Network
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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✎ 5 Robyn✎
The Ral Nel Consortium
The Ral Nel Consortium
Thunder's EdgeOrange preferred Pink second choice
- Home
- Mez Lo Orz Pei Zsha 2 resources / 1 influence
- Commodities
- 4
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Choose 1 red or green technology with no prerequisites
- Faction units
- Destroyer
- Faction tech
- Nanomachines
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 6 Terry event admin⚙
The Naalu Collective
The Naalu Collective
BaseGreen preferred Yellow second choice
- Home
- Druaa 3 resources / 1 influence
- Commodities
- 3
- Starts with
- 1 capacity, 4 ground forces
- Starting tech
- Neural Motivator, Sarween Tools
- Faction units
- Fighters
- Faction tech
- Neuroglaive
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 7 Casie @Casie⚙
The Deepwrought Scholarate
The Deepwrought Scholarate
Thunder's EdgeBlue preferred Green second choice
- Home
- Ikatena 4 resources / 4 influence
- Commodities
- 3
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- During setup, research technology twice
- Faction tech
- Radical Advancement:, Hydrothermal Mining
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
Primor 7/8
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⚙ 1 Caleb⚙
The Vuil'Raith Cabal
The Vuil'Raith Cabal
Prophecy of KingsRed preferred Black second choice
- Home
- Acheron 4 resources / 0 influence
- Commodities
- 2
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Self Assembly Routines
- Faction units
- Space Dock
- Faction tech
- Vortex
- Breakthrough
- warfare + biotic
From the Twilight Imperium wiki.
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⚙ 2 Will✎
Last Bastion
Last Bastion
Thunder's EdgeYellow preferred Blue second choice
- Home
- Ordinian 0* resources / 0 influence
- Commodities
- 1
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Choose 1 blue or yellow technology with no prerequisites
- Faction units
- Space Dock
- Faction tech
- Proxima Targeting VI
- Breakthrough
- warfare + cybernetic
From the Twilight Imperium wiki.
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⚙ 3 Trina⚙
The Nomad
The Nomad
Prophecy of KingsBlue preferred Purple second choice
- Home
- Arcturus 4 resources / 4 influence
- Commodities
- 4
- Starts with
- 2* capacity, 4 ground forces
- Starting tech
- Sling Relay
- Faction units
- Flagship
- Faction tech
- Temporal Command Suite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 4 David⚙
The Mahact Gene-Sorcerers
The Mahact Gene-Sorcerers
Prophecy of KingsYellow preferred Purple second choice
- Home
- Ixth 3 resources / 5 influence
- Commodities
- 3
- Starts with
- 2 capacity, 3 ground forces
- Starting tech
- Bio Stims, Predictive Intelligence
- Faction units
- Infantry
- Faction tech
- Genetic Recombination
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 5 Michael✎
The Firmament / The Obsidian
The Firmament / The Obsidian
Thunder's EdgePurple preferred Black second choice
- Home
- Cronos 2 resources / 1 influence
- Commodities
- 3
- Starts with
- 1 capacity, 3 ground forces
- Starting tech
- Choose one green or yellow technology that has no pre-requisites.
- Faction tech
- Plane Splitter, Neural Parasite
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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✎ 6 Ryan⚙
The Yin Brotherhood
The Yin Brotherhood
BaseBlue preferred Purple second choice
- Home
- Darien 4 resources / 4 influence
- Commodities
- 2
- Starts with
- 2 capacity, 4 ground forces
- Starting tech
- Sarween Tools
- Faction tech
- Impulse Core, Yin Spinner
- Breakthrough
- cybernetic + biotic
From the Twilight Imperium wiki.
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⚙ 7 Stuart⚙
The Clan of Saar
The Clan of Saar
BaseOrange preferred Yellow second choice
- Home
- Lisis II 1 resources / 0 influence
- Commodities
- 3
- Starts with
- 3 capacity, 4 ground forces
- Starting tech
- Antimass Deflectors
- Faction units
- Space Docks
- Faction tech
- Chaos Mapping
- Breakthrough
- propulsion + warfare
From the Twilight Imperium wiki.